Other scenes kind of let you escape this world and take you out of it. While jumping through the timeline, you will come across scenes that are amazing and will quite literally make you cry. Other parts of the game feel this way too. The focus was the two key characters and the immediate ones around them, so they got all the attention. To me it was just the simple fact that these were not “important” and were brushed over. I understand what the target was, but let’s try to make Jodies life a little more harsh in these instances and truly insult her. To me, that isn’t as powerful as they were trying to make it seem. For example several characters yell “She’s a witch!” as an insult to Jodie. I think a lot of the dialogue could have been re-worked a little too. The other characters that stick to the game throughout its course are also great (the people Jodie meets and actually likes etc) However there are instances where Jodie comes across a character just for a scene or two, and these characters sound like they are simply reading off a script. A lot of the quick one liners or minor characters are not as well done. The issue I have with this is that you have these two that are obviously talented in scenes that are brilliantly done, but the game carries itself into a whole different world. (Well, maybe if The Last of Us can share some awards!) Beyond: Two Souls has absolutely changed my mind in every way, these two are simply amazing and should be winning every award there is for voice acting. I’m never a fan of putting Hollywood stars into games because they often turn out to be dull voice actors with no heart in the project. Then you basically take her brilliant performance and put in William Dafoe and the two of them are simply wow. You feel for her, you believe her, you want to watch her story evolve and you don’t want to stop. Her voice is so belieavable, and just her character alone will send you through so many emotions. I know you have probably read it a million times by now, but Ellen Page is absolutely phenomenal in this game and made these scenes all the more real. The next thing you know you have the opportunity to steal money, do you do it? And the following scene shows the consequences of that decision. You don’t do much, the most “action” you get for a while is the decision to make a joke on a sign, or be serious. This entire scene is so masterfully done that it was the perfect example of why I absolutely could not put the game down. You have to beg for food and wonder the snow covered streets to do so. There is a scene where Jodie is homeless and you meet other homeless people. That being said, the best scenes are actually the simplest ones. Everything you can think of was crammed into this short story, government conspiracies, war, self doubt, everything. One second you are alone, stuck in the woods, the next you are battling some giant spirit or monster. Cage doesn’t stick to one genre throughout the game, so you can’t really expect anything that’s coming next. With that being said, get ready for an emotional thrill ride. You had moments where something was developing, then bam you go back to the child portion and it explains it in more detail, then you go back to the adult version and you want to make new decisions.
I think a lot of the climactic points in the story would have been way more beneficial if they were played in order, instead of jumping from one emotion to the next.ĭon’t get me wrong though, a lot of the jumping around was done rather well too. Then we finally go back to the event I wanted to play before and need to catch myself back up. There were times when I really badly wanted to see what happened next, only to be forced to play Jodie as a child and become interested in a new story. Sure jumping back and forth made me want to see what happened next, or filled me in, but it also rushed things. The story itself starts to explain why you play the game like this, but overall I think it would be awesome if it also offered the opportunity to play the game in order.
Simply viewing this helps explain the story and what’s going on.
During the loading sequence you will view a timeline, and as you move along it will show the events you played and where you are now. You will play her as a child, teenager, and young adult. The story is played out of chronological order, and takes place over 15 years of Jodie’s life. The beautiful thing about the game is that even the way you play it has a part in the story. The game revolves around a character named Jodie and a spirit that Jodie calls Aiden.
#BEYOND TWO SOULS PLUS#
What We Played: The Entire Game, plus several alternate timelines.